Fun n Games

This is a blog about my thoughts and ideas related to computer/video games design, management, usability, testing, bugs, critiques etc...anything that does not have to do with programming!

Wednesday, May 11, 2005

Little Known Games 01 - OMF 2097

Here is the first in the series (hopefully!) of smaller games that I have come across and have liked a lot. I will try and keep this straightforward...make no discrimination about how big the budget was or whether it was 2D or 3D or released on a very niche platform. I will give credits to any images etc. I use by defalut I am using Mobygames as my image source unless I mention otherwise

OMF 2097

This was a game that I played years ago I think somewhere in the mid 90's I got a copy of the demo version of the game in one of the computer magazines that I was subscribing at least that is how I remember it. I had played Mortal Kombat whichever version was current then so I was not very knew to the 1 on 1 fighting genre of games but what caught my eye with this game was that it was not humans fighting but huge robots that were fighting in different arenas and yo could use those arenas. However being in 2D you did not get much of the feel about the robots being huge. The game had very simple and I must add intuitive controls. The usual kicks and punches and two special moves per robot thats it no more complications, no "up-up-down-left-right-jump-punch-kick" to shoot a tornado of fire at opponents and no such fancy weapons or thumb numbing combos.

It did allow you to combine the kicks and punches but the keystrokes never crossed more than five. I guess thats what I liked. It had a very nice system of upgrading your robot and customizing it with colors. However the game made more sense as a complete package. You get in fight and win money based on how you fight. You can upgrade armor, or you could spend the money earned in getting differenmt attributes like agility, defense, strength etc. increased. You could take a very puny robot and play enough with it and make it a monster which could not be defeated. Imagine all this in just the demo. I played a lot of hours with that game. What they also had was a cool feature which converted the entire match into a story with you being the central character of the story, whether in the shame of defeat or the pride of victory. This coupled with the choice of robots was enough to whet your appetite. But i was not finished i wanted to take advantage of all the different arenas, tournaments and robots available in the full version. However I did not find the game in the market and had to just satisfy myself with the demo only. But somehow I knew I would play the full game so I ade a monster character with al the files and saved the character as a backup in my files I changed computers but the files remained with me. Finally I managed to get my hand on the full version of the game 3 years later...but by then the computers were too fast for the game and the game ran at an incredulous speed and I just couldnt compete :-(

What I liked most about the game was the way it took my character and the name I gave it and put it in the center of the stage making ME very important. I think a game that gives you that kind of personal sense of victory or achievement and boosts your ego a bit encouraging you to do good. This apart from the very simplistic game mechanics and controls made this game or rather its demo a very enjoyable experience.

The makers of the game have released a new version in 3D called OMF Battlegrounds which I also liked because of the way you can use the arena in which you fight. but I havent been that crazy about it.


At 11:13 AM, Anonymous Bayu said...

Harga Apar Murah....


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