Fun n Games

This is a blog about my thoughts and ideas related to computer/video games design, management, usability, testing, bugs, critiques etc...anything that does not have to do with programming!

Sunday, May 29, 2005

Replay - Call of Duty

Call of Duty

I never got a chance to take a serious look at Call of Duty and I must say this is an old game (relatively) compared to some of the games that I am playing at the moment. Infinity Ward the guys behind the game have done a great job with the game giving you different weapons from different countries perspectives, the US, Russian and English to be precise the mechanics are very smooth and they make for a very interesting gameplay experience. However there were a few complains I had with the game so I am going to dwell on those mostly

  1. The game was too damn short...I played it on the PC on medium setting and I must have taken a little under 7 hours to run through the game while it was great for my ego which felt great about finishing a game in 3 sittings straight but the gamer in me was ticked off that such a short gameplay time for a good game like this.
  2. Why on earth would you enter a battlefield without a weapon? I can understand if you are caught and taken as a prisoner of war then you are "surviving of the land" but in other conditions you should be able to scyphone a weapon some how...the level in stalingrad where you have no weapon I passed at least a dozen soldiers who were dead with their rifles at an arm length from me why would i not be able to pick one of them and start blasting away. If they did want to add difficulty you could make it such that if you are not a rifleman and you pick a rifle your aim would be awful this could have been done easily by adjusting the crosshair as it moves in motion
  3. Either get the controls of the tank right or dont have a tank level...there was I think a couple of short levels in which you had to steer a tank they were just a pain in the butt to navigate. The levels did not last 5-6 mins tops but they felt like an age by themselves. Please please give me control of the damn machine gun, the games AI failed to recognize that there was this stupid lone soldier with an anti tank panzer whatever and he kept shooting at me right in front of my nose and the machine guy cant take him out!!!!
  4. There were at least 3 or 4 instances where I got stuck in places where I could not get out of maybe I crawled in some space and then I just got stuck no matter what I tries crouch, crawl jump or walk I could not get out of there the best thing to do was to throw grenades at myself and restart from the last check one instance I ran out of grenades so I had to kill one of my fellow men and the game promptly threw me out sayin I am a traitor to the motherland...frustrating? You bet!
So here is what I thought about the game. How to improve it?

  • Add a level where you are taken prisoner of war with other people and have to survive using minimal weapons and melee attacks, a little bit of stealth would not hurt, but dont make the player switch to being Sam Fisher!
  • A much better tank level with a little more gameplay and complete control over the tank.
  • A longer game!
  • Last but not least some levels that would require you to traverse beaches etc. I think I am not putting it across well in wors but something like different locales than the ones already in the game...maybe thats asking too much
Overall a fun game I think I am gonna go through some other similar games in that genre and see how they measure up.


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